2012年6月28日星期四

Happy 40th birthday, Atari!

Before Halo, before Call of Duty -- heck, and before Mario -- there was clearly Atari. Even though the computer game itself has been invented before Nolan Bushnell and Ted Dabney made a decision to start this company, it turned out Atari that effectively launched the video game industry. Also it was about this date 40 years back that Atari began its march toward history. Five months after the company opened its doors on June 27, 1972, it introduced the planet to Pong, and in what way America (and the world) played games changed. Five years later, the company would launch a fresh revolution with all the introduction with the Atari 2600 home the game console .. This company has seen many famous alumni, including both Steve Jobs, who had his first real job at Atari after dropping out of college, and Bill Gates, who was actually fired from your company after his project got stalled. Both, naturally, continued to much greater things. But Bushnell loves to believe that the ability both had at Atari gave them the confidence to launch Apple and Microsoft. "Atari showed that youth could start big companies," he admits that. "Without that example it will have been more difficult for Jobs and Bill Gates, and the ones who came after them, to perform whatever they did." Bushnell and Dabney had just $500 together when Atari was founded. Within several years, the organization was collecting $2 billion in annual sales. For Bushnell, things came to a close as abruptly as they shot to popularity, though. Desperate for research and development funding since it come up with 2600, Bushnell sold the corporation to Warner Communications (better known today as Time Warner) in 1976 for $28 million. By November of the year, he was forced out on account of in-fighting. The 2600 removed along with the company would have been a technology leader, but in 1983, a deluge of low quality games -- such as the infamous E.T -- resulted in the crash of the video gaming industry. And no company fell harder than Atari. This company has been shuffled around many times ever since then. Today, it's owned by a Paris-based holding company. Bushnell avoided this company for many years, concentrating on other ventures (like founding Chuck E. Cheese), in 2010 he returned towards company that set him on his path, serving within the advisory role. "The brand continues to be powerful, and not really a retro thing," he says. "It possesses a whole bunch of vital intellectual property, and plenty of people still consider Atari as a company of innovation." Honoring the company's b-day, here's our favorite ridiculous old Atari commercial. Buckle up! __________________________________________________
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2012年6月27日星期三

Requirement for Speed racing to the silver screen

Hollywood loves an excellent very fast car chase — and EA's Dependence on Speed franchise is chock packed with 'em. It absolutely was merely a few time ahead of the two came together. DreamWorks Studios has acquired the film rights on the racing franchise and is particularly fast tracking it for just a 2014 release, that can coincide while using the series' 20th anniversary. Filming is placed to commence next year. While he will never be taking care of the film personally, DreamWorks chairman (and famed director) Steven Spielberg calls Need for Speed "an epic game that seems to have been transferred for that movies." Spielberg and EA are already business associates since 2005, when they announced a deal to co-develop three games. Only 1 of the people — Boom Blox — ever made it to store shelves. Brotherly producers George Gatins ("She's From My League") and "Real Steel" writer John Gatins are developing an original story with the film, with all the game series as being the foundation for the screenplay. That will allow them to have a reasonably wide range to select from, because Need for Speed franchise never really been a tale-intense one. It turned out just with last year's Requirement for Speed: The Run that players have experienced any kind of story-driven experience not in the vehicles, in fact. Scott Waugh is going to take on directorial duties with the film. He recently directed and produced "Act of Valor," but he's got a lot longer history as a stunt person, with stints in many techniques from "Spider-Man" and "Mr. & Mrs. Smith" to, um, "The Princess Diaries." The Gatins brothers say they're not basing the film on the particular game, but the greater series. That can be a series might lack a central theme (beyond driving really, really fast and avoiding law enforcement), the sport certainly incorporates a loyal audience. The series who has sold more(a) 140 million copies, raking in roughly $4 billion in revenue mainly because it first burst onto the scene in 1994.

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2012年6月20日星期三

Despite troubles, Sony sees life in the PlayStation Vita


 The obituaries started for the PlayStation Vita before the device even took sale inside U.S. Some critics called it "overly expensive."

Others noted the percentages of an dedicated gaming system succeeding inside a smartphone world were formidable.
Three . 5 months later on, those critics haven't abate -- just as Vita sales have topped 1.8 million. And it is easy to view why.
At its pre-E3 press conference, Sony promised 60 new Vita games this holiday season, but only spent the time to showcase three advisors.

Critics pounced about the company's perceived insufficient involvement in the system, which continues to struggle tremendously in Japan. And

Sony didn't do much to help their cause by focusing attention on mobile phone gaming with all the 'PlayStation Mobile' initiative.
But Sony remains upbeat about the Vita — incredibly so, in fact. This company says it expects to sell ten million units this financial year

(which ends March 31, 2013), largely on the strength of an holiday lineup headlined by PlayStation All Stars: Battle Royale, Assassin's

Creed III: Liberation, and Cod: Black Ops Declassified.
Sony officials channel the mantra the handheld business, such as console business, is really a marathon, not just a sprint, and this a

system doesn't always have to interrupt the first day records becoming a success eventually.
"In this industry, you simply can't get too big or lacking, as it moves in a short time," says Jack Tretton, president and CEO of Sony

Computer Entertainment America. "I'm sure there's a good number - which 1.8 million we've sold: That's acceptable. When it was triple that,

I'd be happier. Whether or not this was one-third, I'd be disappointed."
[Related: Sony executives quit performance bonuses]
Even analysts who had been skeptical about the Vita around its launch start being fans on the system. Billy Pidgeon, senior analyst at M2

Research, was uncertain in regards to the odds of the Vita (and the 3DS) on the eve of the systems' launch.
Today, though, he sees potential.
"It's performing per my expectations, but those can be a bit lower," he says. "It sports a reliable base but what I'm looking for is perfect

for Sony every single child sell more software per unit. I think, to me, that would be a metric of success. … I believe they're profiting

about the fighting. They're waking up to speed on shooters. And yet another thing which makes me positive about it's some unique stuff, like

Sound Shapes and Gravity Rush, which can be really Sony's strength."
Moving applications are ultimately with regards to the Vita. Hardware, even if it's sold with a profit, isn't a pile maker for game

companies. Though the royalties which come from software sales may be substantial.
Pidgeon says he'd enjoy seeing Sony selling a couple of games per annum to Vita owners, as well as 2-3 downloadable goods. Tretton

approaches software somewhat differently.
"We've done consumer studies [that found] when you'll find five game [potential buyers] want, they're going to go and buy a dedicated

device. … Of people 40 Vita games which can be now available, 1.8 million people greater than found their five games."
That was not to mention it's all regulated smooth sailing with the Vita. Scott Rohde, Sony's VP of Developing the site and Worldwide

Studios, admits however have preferred to space out your initial batch of titles (25 hit shelves throughout the system's launch.) And

several people keep grumble concerning the price, though Sony says it's no offers reduce that soon.
[Related: Hands-lets start on Sony's 'Wonderbook']
But Sony notes that perhaps the Ps3 survived a bumpy start -- and while that system isn't the king in the console hill such as PS2 was at

the previous generation, will still be an incredibly popular and profitable device. Sony expects that actually was on the Vita at the same

time.
"Anything with great rewards will have great challenges," says Tretton. "We felt if the tech was there, along with the game support was

there, then the audience can be there. … I'm far better over it now than Used to do four months ago."




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2012年6月10日星期日

Five unanswered questions about Wii U


La--Nintendo showed off nearly twenty-four games for the Wii U at its E3 2012 press conference. It really is a deep software

bench, though all of the focus on games, many important questions about the Wii U hardware and buyer experience happen to be

left unanswered.
How can movies online work? Nintendo says Netflix, Amazon Instant Video, Hulu, along with video sources will likely be

available, but there was no further details. Is Nintendo likely to have its video store? Unlikely, but maybe there is any

significant exclusive video content that other consoles do not have? Why not consider live TV, the brand new holy grail of

consoles?The Professional wii Accessories : Full Replacement Housing Case with Screws for Wii Console
How can two-tablet gameplay work? Though it had not been confirmed until today, everyone knew the Wii U must eventually

support dual GamePad tablets. But, the company says only single-tablet gameplay is ready to show at E3. This enhances the

mixture of other ways you possibly can play, combining GamePads, the Xbox-like Wii U controller, and Wii wands.
[ Related: Nintendo reveals extensive Wii U game lineup ]
Is there a variety of the GamePad signal? Can it use common network tech, such as Bluetooth or Wi-Fi? We hear the answer then

is no. When using the GamePad and never have to first turn on your TV sounds interesting. But, would you go into the next

room? Even to the far side of a giant lounge room? Otherwise the chance to play a casino game while somebody else is watching

your big TV may be limited.
How similar will Miiverse be to Xbox Live or perhaps the PlayStation Network? At first sight, the modern Miiverse social media

looks a lot like your collection of Miis about the Wii (try proclaiming that half a dozen times fast). There exists text-

bubble communication and even video chat via GamePad, but will your Miiverse Mii represent a genuine single avatar for the

player across games, media, and also other features? Maybe there is a premium version, like Microsoft and Sony have?
How much will the Wii U and also the GamePad cost? We already suspected Nintendo wouldn't normally reveal this data at E3, but

i am not saying we mustn't be trying for it. With a release no greater than 5 or 6 months away, you need to start thinking

seriously about how precisely the Wii U will probably position itself.
Exactly what your most burning Wii U questions? Inform us inside the comments section below.
Look into CNET's full E3 2012 coverage.
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2012年6月6日星期三

Sony pumps life into PS Vita, Move controller


Book of Spells (Sony)
The Japanese console maker indicated Monday it could be years before it comes down program new version of the company's PlayStation. But in the world's biggest computer game expo, E3, it announced plenty to help keep gamers busy this coming holidays.
Sony unveiled plans for a second-screen function for that Vita that keeps it in step with Nintendo's new tablet-controller-equipped console, Wii U. Furthermore , it presented a Harry Potter-inspired book game called "Wonderbook: Book of Spells" that turns the Move motion controller into a magic wand.
Jack Tretton, the president and CEO of Sony Computer Entertainment America, suggested it can be other years before a different PlayStation console is due. He told a packed Chicago Memorial Sports Arena that Sony's 6-year-old machine "continues to shatter expectations" and named it "the industry's best palate" for game-makers.
"Time for the original PlayStation we always thought in 10-year product life cycles," he was quoted saying within an interview using the Associated Press after Sony's E3 news conference. "I believe you're seeing those generations be longer and longer since the technology is great, it's difficult to surpass it."
Some games did seem to defy expectations even on the aging console.
"Beyond," which Sony showcased to inaugurate its 75-minute presentation, depicts "Juno" star Ellen Page in additional authentic animated acting scenes than were seen in its 2010 predecessor, "Heavy Rain," which was also from game studio Quantic Dream.
Sony also demonstrated a raft of "first-person shooter" games which were shockingly violent but may please hard-core gamers, including "The Last of Us" by studio Naughty Dog.
"Technically, there's some really impressive stuff," said John Davison, v . p . of programming for GameSpot.com. "We're seeing all publishers really stretching out this generation of hardware."
Film-game industry is planning to reverse a five-month slump in U.S. sales dragged down usually by too little new hardware.
Nintendo Co. Ltd.'s Wii is several years old. Microsoft Corp.'s Xbox 360 console is 6. Only Nintendo is arriving out once you get your console this coming year.
The 3 console makers sought make use of cellular devices with another screen tandem using consoles.
Sony unveiled offers bolster the Vita's use with Ps3 consoles by using its front and back touch screens and giving different players different perspectives from the same game. New game "PlayStation All-Stars: Battle Royale" allows PS Vita players to fight Ps3 players over the Internet in real time.
Sony has sold 1.8 million PS Vitas worldwide since handheld premiered in December in Japan and February in The usa. That's relatively small when it comes to there are sixty five million PlayStation 3s on this planet and 13 million Move controllers sold.
"We recognize that it's a marathon rather than a sprint," Tretton said. "I'll pile up our success against other 4-month-old platforms."
Using second screen with a controller mimics plans by Nintendo Co. Ltd. to trade a tablet-like touchscreen controller which consists of Wii U, and that is required to launch later this coming year.
Additionally , it resembles Microsoft Corp.'s SmartGlass feature, unveiled earlier Monday, helping to make use of smartphones to regulate video content.http://www.vdealbox.com
Sony also announced that Taiwan's HTC is definitely the first smartphone maker to use its newly named PlayStation Mobile platform for Android-based games.
Sony's dark horse announcement was its partnership with author J.K. Rowling.
"Wonderbook: Book of Spells" turns its PlayStation Move motion controller right magic wand and has a book of spells, presented as if authored by fictional spellbook writer Miranda Goshawk over 220 years ago. Gamers wave the wand in prescribed patterns like they're a Hogwarts student enroute to transforming into a witch or wizard and figure out how to cast spells that make fire, unlock gates and pass across new stories published by Rowling.
"Wonderbook: Book of Spells would be the closest a Muggle will come to a real spellbook," Rowling said within a statement.
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