2012年6月20日星期三

Despite troubles, Sony sees life in the PlayStation Vita


 The obituaries started for the PlayStation Vita before the device even took sale inside U.S. Some critics called it "overly expensive."

Others noted the percentages of an dedicated gaming system succeeding inside a smartphone world were formidable.
Three . 5 months later on, those critics haven't abate -- just as Vita sales have topped 1.8 million. And it is easy to view why.
At its pre-E3 press conference, Sony promised 60 new Vita games this holiday season, but only spent the time to showcase three advisors.

Critics pounced about the company's perceived insufficient involvement in the system, which continues to struggle tremendously in Japan. And

Sony didn't do much to help their cause by focusing attention on mobile phone gaming with all the 'PlayStation Mobile' initiative.
But Sony remains upbeat about the Vita — incredibly so, in fact. This company says it expects to sell ten million units this financial year

(which ends March 31, 2013), largely on the strength of an holiday lineup headlined by PlayStation All Stars: Battle Royale, Assassin's

Creed III: Liberation, and Cod: Black Ops Declassified.
Sony officials channel the mantra the handheld business, such as console business, is really a marathon, not just a sprint, and this a

system doesn't always have to interrupt the first day records becoming a success eventually.
"In this industry, you simply can't get too big or lacking, as it moves in a short time," says Jack Tretton, president and CEO of Sony

Computer Entertainment America. "I'm sure there's a good number - which 1.8 million we've sold: That's acceptable. When it was triple that,

I'd be happier. Whether or not this was one-third, I'd be disappointed."
[Related: Sony executives quit performance bonuses]
Even analysts who had been skeptical about the Vita around its launch start being fans on the system. Billy Pidgeon, senior analyst at M2

Research, was uncertain in regards to the odds of the Vita (and the 3DS) on the eve of the systems' launch.
Today, though, he sees potential.
"It's performing per my expectations, but those can be a bit lower," he says. "It sports a reliable base but what I'm looking for is perfect

for Sony every single child sell more software per unit. I think, to me, that would be a metric of success. … I believe they're profiting

about the fighting. They're waking up to speed on shooters. And yet another thing which makes me positive about it's some unique stuff, like

Sound Shapes and Gravity Rush, which can be really Sony's strength."
Moving applications are ultimately with regards to the Vita. Hardware, even if it's sold with a profit, isn't a pile maker for game

companies. Though the royalties which come from software sales may be substantial.
Pidgeon says he'd enjoy seeing Sony selling a couple of games per annum to Vita owners, as well as 2-3 downloadable goods. Tretton

approaches software somewhat differently.
"We've done consumer studies [that found] when you'll find five game [potential buyers] want, they're going to go and buy a dedicated

device. … Of people 40 Vita games which can be now available, 1.8 million people greater than found their five games."
That was not to mention it's all regulated smooth sailing with the Vita. Scott Rohde, Sony's VP of Developing the site and Worldwide

Studios, admits however have preferred to space out your initial batch of titles (25 hit shelves throughout the system's launch.) And

several people keep grumble concerning the price, though Sony says it's no offers reduce that soon.
[Related: Hands-lets start on Sony's 'Wonderbook']
But Sony notes that perhaps the Ps3 survived a bumpy start -- and while that system isn't the king in the console hill such as PS2 was at

the previous generation, will still be an incredibly popular and profitable device. Sony expects that actually was on the Vita at the same

time.
"Anything with great rewards will have great challenges," says Tretton. "We felt if the tech was there, along with the game support was

there, then the audience can be there. … I'm far better over it now than Used to do four months ago."




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