2012年7月16日星期一

Subjects could watch shows including 30 Rock plus the Office

Ny (Reuters Health) - Active games may Wii Accessories help people burn more calories than couch-based screen time, but people that play active games have a tendency to undo many of the difference if there's processed foods available, says a new study.

Those active gamers tended to enjoy more calories than they spent dancing, playing hockey, and drumming. They took within an average of 376 more calories than they burned, as compared to in regards to a 650-calorie surplus on the list of inactive groups.

Although small, these differences often means a good deal regarding energy balance when they're multiplied over days, weeks and years, Dr. Scott Leatherdale on the University of Waterloo in Canada that has studied the negative impacts of games on energy use but had not been mixed up in study, told Reuters Health in the email.

"There are some studies that contain shown that TV watching and video playing increase eating, and in addition they increase eating when comparing doing nothing," said Dr. Elizabeth Lyons, who led the learning at the University of Texas Medical Branch.

For the new study, Lyons and her team assigned 120 experienced gamers aged 18 to 35, randomly, to observe TV, or play sedentary or active games.

They asked them to not eat for just two hours prior to the mealtime-scheduled appointments, recorded their appetite level before each session began, and then observed them playing games or watching television to have an hour.

Subjects could watch shows including 30 Rock plus the Office, or play games including Tough IV to Dance Dance Revolution: Universe 2. Chocolate, chips, dried fruits and nuts and sodas were within easy reach.

There is reason to trust that folks would eat Wii Controllers less when they were playing active games, said Lyons, "because it's physically tough to eat as long as you're holding things, and even though you're busier."


Yet when Lyons and her team looked at the real difference relating to the groups, they found that while sedentary video gamers ate by far the most, averaging over 747 calories over the hour long session, active gamers ate only slightly less, eating 553 calories usually.

The findings, reported within the American Journal of Clinical Nutrition, surprised researchers.

"People will always discover a way to nibble on," said Lyons. "It doesn't matter what group we were looking at in they still ate an extraordinary amount."

Overall, study participants took in 672 calories during the 1 hour session, about a third with the daily intake recommended for women from the U.S. Department of Agriculture, and just within a quarter of what's recommended for men.

Men tended to enjoy a lot more than women, by incorporating men PS3 Move eating over 1000 calories because they played sedentary game titles. Heavier gamers ate only lighter participants.

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